GAMHON games
Small web-based activities for breathing, grounding, and social connection. They are simple on purpose: easy to open, easy to leave, and ready for careful social play without requiring an account.
Call or text 988 in the United States. Call 911 for immediate danger. GAMHON activities are not monitored emergency services.
Session tools
Make a small reset easier to run.
Progress stays in this browser only. No names, messages, health details, or scores are sent to OpenACAI.
Choose an activity below or start with a short reset plan.
Session card
No session card yet. Choose a short plan or complete an activity to prepare a local summary.
Play lab
Six early activities.
These are intentionally low-pressure web activities. Future app versions can add profiles, moderated rooms, accessibility settings, opt-in group play, and social play without changing the safety boundaries.
Breathing Garden
Follow a short breathe-in, hold, breathe-out pattern. Stop whenever you want.
Ready when you are.
Grounding Tiles
Tap five tiles slowly and name one thing you notice for each tile.
0 of 5 chosen.
Mood Weather
Pick a weather card for the moment, then choose one small next step. No journaling required.
Choose the closest weather. You do not have to explain it.
Connection Cards
Use these prompts in a small group, family table, or moderated online room.
What is one small thing that made today easier?
Take turns. Passing is allowed.
Signal Circle
Pick what the group needs right now, then use one short prompt that does not ask anyone to explain private history.
Choose one signal. Anyone can pass.
Co-op Paths
Move through four small prompts together. The point is agreement, not winning.
Start with the first step. Anyone can ask to pause.
Group play
Set the room before the game starts.
Use this for shared-screen play, workshops, family tables, or a future moderated room. The rules are plain on purpose.
Rules are ready to copy or print.
Why these games are small
A support activity should not demand a long setup, a public profile, or a competitive mood before it helps. The first version focuses on calm, choice, and easy exit.
How multiplayer will be handled
Online group play should use clear rules, reporting, moderation, age-aware design, and privacy boundaries before it is opened widely. Local pass-and-play and shared-screen prompts are available now.
Accessibility goals
- No required sound
- Plain text instructions
- Keyboard-friendly controls
- Reduced-motion friendly design
- No account required for public activities